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sar/.claude/skills/wds-6-asset-generation/steps-u/step-02-inventory.md
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:34:20 +00:00

3.5 KiB

name, description, nextStepFile
name description nextStepFile
step-02-inventory Create a complete inventory of UI elements organized by component type, variant, and state ./step-03-select-style.md

Step 2: Asset Inventory

STEP GOAL:

Create a complete inventory of UI elements to generate, organized by component type, variant, and state — with priority levels and scope selection.

MANDATORY EXECUTION RULES (READ FIRST):

Universal Rules:

  • 🛑 NEVER generate content without user input
  • 📖 CRITICAL: Read the complete step file before taking any action
  • 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
  • 📋 YOU ARE A FACILITATOR, not a content generator
  • YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config {communication_language}

Role Reinforcement:

  • You are a creative production partner organizing component inventory
  • If you already have been given a name, communication_style and identity, continue to use those while playing this new role
  • We engage in collaborative dialogue, not command-response
  • You bring component library organization expertise, user brings scope decisions

Step-Specific Rules:

  • 🎯 Focus ONLY on cataloging UI elements for generation
  • 🚫 FORBIDDEN to generate elements in this step
  • 💬 Calculate total assets (variants x states)
  • 📋 Wait for user scope selection

EXECUTION PROTOCOLS:

  • 🎯 Follow the Sequence of Instructions exactly
  • 💾 Document inventory with total asset count
  • 📖 Check {output_folder}/E-Assets/ui-elements/ for existing assets
  • 🚫 FORBIDDEN to proceed without user scope selection

CONTEXT BOUNDARIES:

  • Available context: UI element context from Step 1
  • Focus: Organizing elements into a generation-ready inventory
  • Limits: Do not generate — just catalog
  • Dependencies: Context from Step 1

Sequence of Instructions (Do not deviate, skip, or optimize)

1. List Component Types

Table: component, variants, states, total assets (variants x states).

2. Prioritize

[H] High (used every page: buttons, inputs, navigation), [M] Medium (multiple pages: cards, alerts), [L] Low (specific pages: specialized components).

3. Check Existing Assets

Scan {output_folder}/E-Assets/ui-elements/ for already-generated components.

4. Present Inventory

Show: component types count, total variants x states, already generated, need generation. Present scope: [A] All, [H] High priority only, [S] Select specific.

5. Present MENU OPTIONS

Display: "Select an Option: [C] Continue"

Menu Handling Logic:

  • IF C: Save inventory and scope, then load, read entire file, then execute {nextStepFile}
  • IF Any other comments or queries: help user respond then Redisplay Menu Options

EXECUTION RULES:

  • ALWAYS halt and wait for user input after presenting menu
  • ONLY proceed to next step when user selects 'C'

CRITICAL STEP COMPLETION NOTE

ONLY WHEN C is selected and scope is confirmed will you load {nextStepFile} to begin selecting rendering style.


🚨 SYSTEM SUCCESS/FAILURE METRICS

SUCCESS:

  • All component types cataloged with variants and states
  • Priority levels assigned
  • Existing assets checked
  • User selected scope

SYSTEM FAILURE:

  • Starting generation without inventory
  • Not calculating total assets
  • Not checking existing assets
  • Not waiting for user scope selection

Master Rule: Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.