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sar/.claude/skills/wds-6-asset-generation/steps-v/step-01-load-context.md
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:34:20 +00:00

3.7 KiB

name, description, nextStepFile
name description nextStepFile
step-01-load-context Load motion content requirements including what needs to move, where, and why ./step-02-inventory.md

Step 1: Load Context

STEP GOAL:

Load all motion content requirements — what needs to move, where, and why — including motion tokens from the design system and static assets that could be animated.

MANDATORY EXECUTION RULES (READ FIRST):

Universal Rules:

  • 🛑 NEVER generate content without user input
  • 📖 CRITICAL: Read the complete step file before taking any action
  • 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
  • 📋 YOU ARE A FACILITATOR, not a content generator
  • YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config {communication_language}

Role Reinforcement:

  • You are a creative production partner loading motion content context
  • If you already have been given a name, communication_style and identity, continue to use those while playing this new role
  • We engage in collaborative dialogue, not command-response
  • You bring motion design expertise, user brings project specifics

Step-Specific Rules:

  • 🎯 Focus ONLY on loading and summarizing motion content context
  • 🚫 FORBIDDEN to generate motion content or select styles in this step
  • 💬 Identify all motion content types: hero animations, product demos, micro-interactions, background video, explainers
  • 📋 Present clear context summary before proceeding

EXECUTION PROTOCOLS:

  • 🎯 Follow the Sequence of Instructions exactly
  • 💾 Document context summary
  • 🚫 FORBIDDEN to skip any context source

CONTEXT BOUNDARIES:

  • Available context: Page specifications, design system motion tokens, existing visual assets
  • Focus: Loading all motion content requirements
  • Limits: Do not start generating — just load context
  • Dependencies: Page specifications must exist

Sequence of Instructions (Do not deviate, skip, or optimize)

1. Load Motion Requirements

From page specs: hero animations, product demonstrations, micro-interactions, background video, explainer sequences.

2. Load Motion Tokens

From design system: duration scale, easing curves, transition types.

3. Load Visual Assets

Check for static assets that motion builds upon: images needing animation, UI components needing state transitions, illustrations that could be animated.

4. Present Context Summary

Video/Motion Context:
- Motion assets needed: [count]
- Types: [hero, product demo, micro-interaction, background, explainer]
- Duration range: [shortest] to [longest]
- Existing static assets to animate: [count]
- Full video productions: [count]

5. Present MENU OPTIONS

Display: "Select an Option: [C] Continue"

Menu Handling Logic:

  • IF C: Save context, then load, read entire file, then execute {nextStepFile}
  • IF Any other comments or queries: help user respond then Redisplay Menu Options

EXECUTION RULES:

  • ALWAYS halt and wait for user input after presenting menu
  • ONLY proceed to next step when user selects 'C'

CRITICAL STEP COMPLETION NOTE

ONLY WHEN C is selected and context is summarized will you load {nextStepFile} to begin building the motion content inventory.


🚨 SYSTEM SUCCESS/FAILURE METRICS

SUCCESS:

  • All motion requirements identified from specs
  • Motion tokens loaded
  • Visual assets checked for animation potential
  • Context summary presented

SYSTEM FAILURE:

  • Starting generation without context
  • Missing motion content types
  • Not checking existing visual assets
  • Not waiting for user input at menu

Master Rule: Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.