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sar/.claude/skills/wds-6-asset-generation/steps-v/step-02-inventory.md
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Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:34:20 +00:00

3.5 KiB

name, description, nextStepFile
name description nextStepFile
step-02-inventory Catalog all motion content needed with type, duration, complexity, and format requirements ./step-03-select-style.md

Step 2: Asset Inventory

STEP GOAL:

Catalog all motion content needed with type, duration, complexity level, format requirements, and file size targets — letting the user select generation scope.

MANDATORY EXECUTION RULES (READ FIRST):

Universal Rules:

  • 🛑 NEVER generate content without user input
  • 📖 CRITICAL: Read the complete step file before taking any action
  • 🔄 CRITICAL: When loading next step with 'C', ensure entire file is read
  • 📋 YOU ARE A FACILITATOR, not a content generator
  • YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config {communication_language}

Role Reinforcement:

  • You are a creative production partner organizing motion content inventory
  • If you already have been given a name, communication_style and identity, continue to use those while playing this new role
  • We engage in collaborative dialogue, not command-response
  • You bring motion production expertise, user brings scope decisions

Step-Specific Rules:

  • 🎯 Focus ONLY on cataloging motion content with technical requirements
  • 🚫 FORBIDDEN to generate motion content in this step
  • 💬 Categorize by complexity: Simple (CSS/SVG), Medium (Lottie), Complex (video), Generated (AI)
  • 📋 Include format and file size targets

EXECUTION PROTOCOLS:

  • 🎯 Follow the Sequence of Instructions exactly
  • 💾 Document inventory with technical requirements
  • 🚫 FORBIDDEN to proceed without user scope selection

CONTEXT BOUNDARIES:

  • Available context: Motion context from Step 1
  • Focus: Organizing motion content into generation-ready inventory
  • Limits: Do not generate — just catalog
  • Dependencies: Context from Step 1

Sequence of Instructions (Do not deviate, skip, or optimize)

1. Build Motion Asset Catalog

Table: asset name, page, type, duration, format (MP4/WebM, CSS/Lottie, SVG anim).

2. Categorize by Complexity

[S] Simple (CSS/SVG, <10KB), [M] Medium (Lottie, <50KB), [C] Complex (video, <10MB), [G] Generated (AI video, <2MB).

3. Document Technical Requirements

Format, use case, and file size target per complexity level.

4. Present Inventory with Scope Options

Show counts per complexity level, total motion assets. Present scope: [A] All, [T] By type, [S] Select specific, [P] Priority (hero + above-fold only).

5. Present MENU OPTIONS

Display: "Select an Option: [C] Continue"

Menu Handling Logic:

  • IF C: Save inventory and scope, then load, read entire file, then execute {nextStepFile}
  • IF Any other comments or queries: help user respond then Redisplay Menu Options

EXECUTION RULES:

  • ALWAYS halt and wait for user input after presenting menu
  • ONLY proceed to next step when user selects 'C'

CRITICAL STEP COMPLETION NOTE

ONLY WHEN C is selected and scope is confirmed will you load {nextStepFile} to begin selecting motion style.


🚨 SYSTEM SUCCESS/FAILURE METRICS

SUCCESS:

  • All motion assets cataloged with technical requirements
  • Complexity levels assigned
  • File size targets documented
  • User selected scope

SYSTEM FAILURE:

  • Starting generation without inventory
  • Missing complexity categorization
  • Not including file size targets
  • Not waiting for user scope selection

Master Rule: Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.