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sar/.claude/skills/wds-4-ux-design/data/scenario-init/04-mental-state.md
julian 17c08e6392 chore: initial monorepo scaffold + WDS Phase 1+2 artifacts
- Nx 22.7 monorepo (pnpm 11.1, TypeScript 5.9, Node 24)
- apps/api: NestJS 11 (CJS conforme CODING-RULES.md PGD-DB-004)
- apps/web: React 19 + Vite 8 (ESM)
- libs/shared/api-interface: Zod contract base
- Docker Compose dev: Postgres 18, Valkey 8, MinIO, Mailpit
- WDS artifacts:
  - design-artifacts/A-Product-Brief/ (5 docs canônicos + 16 dialogs)
  - design-artifacts/B-Trigger-Map/ (hub + 4 personas + feature impact)
- Stack canon: STACK.md v2.2 + CODING-RULES.md v2.0 + brand.md
- AGENTS.md + README.md como entrada para devs/agentes

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:34:20 +00:00

1.4 KiB

Question 3: What's Their Mental State at This Moment?

Understand the emotional context for design decisions


The Question

Agent: "When they find your solution, how are they feeling?

        Think about:
        - What just happened? (trigger moment)
        - What are they hoping for?
        - What are they worried about?"

Why This Matters

Mental state determines:

  • Tone of content
  • Complexity of interface
  • Type of features needed
  • What NOT to do

Design for the human, not just the task.


Example: Dog Week

Designer: "Just had another fight about who walks the dog.
           Tired of nagging. Want a system that works without intervention.
           Worried about adding more complexity to family life."

Design implications:

  • Tone: Empathetic, not preachy
  • Interface: Simple, not complex
  • Features: Automated accountability, not more work
  • Avoid: Notifications that feel like nagging

What Agent Captures

MENTAL STATE:
- Trigger: Just had family fight
- Feeling: Tired, frustrated
- Hope: System that works without intervention
- Fear: Adding more complexity

DESIGN IMPLICATIONS:
- Keep it simple
- Automate accountability
- Gentle, not pushy
- No nagging-style notifications

Next Question

What's the end goal (mutual success)?


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