Files
sar/.claude/skills/wds-6-asset-generation/data/styles/content-styles/3d-render.md
julian 17c08e6392 chore: initial monorepo scaffold + WDS Phase 1+2 artifacts
- Nx 22.7 monorepo (pnpm 11.1, TypeScript 5.9, Node 24)
- apps/api: NestJS 11 (CJS conforme CODING-RULES.md PGD-DB-004)
- apps/web: React 19 + Vite 8 (ESM)
- libs/shared/api-interface: Zod contract base
- Docker Compose dev: Postgres 18, Valkey 8, MinIO, Mailpit
- WDS artifacts:
  - design-artifacts/A-Product-Brief/ (5 docs canônicos + 16 dialogs)
  - design-artifacts/B-Trigger-Map/ (hub + 4 personas + feature impact)
- Stack canon: STACK.md v2.2 + CODING-RULES.md v2.0 + brand.md
- AGENTS.md + README.md como entrada para devs/agentes

Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
2026-05-27 14:34:20 +00:00

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Markdown

# 3D Render
## Overview
Full 3D rendered objects or scenes with realistic materials, lighting, and depth.
## Rendering Characteristics
| Property | Value |
|----------|-------|
| **Detail level** | High — materials, reflections, environment |
| **Lighting** | Studio or environmental lighting |
| **Texture** | Realistic materials (metal, glass, plastic, fabric) |
| **Color** | Full spectrum, material-dependent |
| **Depth** | Full 3D with perspective |
## Prompt Keywords
`3D render, 3D illustration, CGI, rendered, studio lighting, material design, glossy, matte, metallic`
## Best For
- Product showcases, device mockups, abstract hero images
- Technology brands, gaming, automotive
## Dimensions Guide
- Product renders: 1:1 or 4:3
- Hero scenes: 16:9 or 21:9
- Device mockups: device-specific ratios