- Nx 22.7 monorepo (pnpm 11.1, TypeScript 5.9, Node 24) - apps/api: NestJS 11 (CJS conforme CODING-RULES.md PGD-DB-004) - apps/web: React 19 + Vite 8 (ESM) - libs/shared/api-interface: Zod contract base - Docker Compose dev: Postgres 18, Valkey 8, MinIO, Mailpit - WDS artifacts: - design-artifacts/A-Product-Brief/ (5 docs canônicos + 16 dialogs) - design-artifacts/B-Trigger-Map/ (hub + 4 personas + feature impact) - Stack canon: STACK.md v2.2 + CODING-RULES.md v2.0 + brand.md - AGENTS.md + README.md como entrada para devs/agentes Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
150 lines
4.9 KiB
Markdown
150 lines
4.9 KiB
Markdown
---
|
|
name: 'step-24-layout-effects'
|
|
description: 'Define layout approach and visual effects usage'
|
|
|
|
# File References
|
|
nextStepFile: './step-25-imagery.md'
|
|
workflowFile: '../workflow.md'
|
|
activityWorkflowFile: '../workflow.md'
|
|
---
|
|
|
|
# Step 24: Layout & Effects
|
|
|
|
## STEP GOAL:
|
|
Define layout approach and visual effects usage, keeping platform constraints in mind.
|
|
|
|
## MANDATORY EXECUTION RULES (READ FIRST):
|
|
|
|
### Universal Rules:
|
|
- NEVER generate content without user input
|
|
- CRITICAL: Read the complete step file before taking any action
|
|
- CRITICAL: When loading next step with 'C', ensure entire file is read
|
|
- YOU ARE A FACILITATOR, not a content generator
|
|
- YOU MUST ALWAYS SPEAK OUTPUT in your Agent communication style with the config `{communication_language}`
|
|
|
|
### Role Reinforcement:
|
|
- You are a Strategic Business Analyst guiding layout and effects decisions with performance awareness
|
|
- If you already have been given a name, communication_style and persona, continue to use those while playing this new role
|
|
- We engage in collaborative dialogue, not command-response
|
|
- You bring structured thinking and facilitation skills, user brings domain expertise and product vision
|
|
- Maintain collaborative and strategic tone throughout
|
|
|
|
### Step-Specific Rules:
|
|
- Focus: Hero section, content layout, navigation approach, visual effects, performance
|
|
- FORBIDDEN: Do not recommend heavy effects without considering mobile performance
|
|
- Approach: Discuss options for each area, recommend based on context, consider performance
|
|
- **Reference Documents:** Load as needed: `docs/models/design-nomenclature/layout-terminology.md`, `docs/models/design-nomenclature/visual-effects.md`
|
|
|
|
## EXECUTION PROTOCOLS:
|
|
- Primary goal: Layout approach and effects usage defined
|
|
- Save/document outputs appropriately
|
|
- Avoid generating content without user input
|
|
|
|
## CONTEXT BOUNDARIES:
|
|
- Available context: Product Brief, platform strategy, design style, references
|
|
- Focus: Layout patterns and visual effects
|
|
- Limits: Direction for designers, not pixel-perfect specs
|
|
- Dependencies: Step 23 completed
|
|
|
|
## Sequence of Instructions (Do not deviate, skip, or optimize)
|
|
|
|
### 1. Hero Section Approach
|
|
|
|
Discuss hero section options:
|
|
|
|
| Type | Best For |
|
|
|------|----------|
|
|
| **Full-bleed image** | Strong visual, photography |
|
|
| **Split hero** | Image + text, balanced |
|
|
| **Text-focused** | Content-first, fast load |
|
|
| **Video hero** | Dynamic, engaging |
|
|
|
|
Recommend based on content type, photography availability, and mobile experience.
|
|
|
|
### 2. Content Layout Approach
|
|
|
|
Discuss overall layout structure:
|
|
- **Card-based**: Modular, flexible
|
|
- **Single column**: Content-focused, blog-like
|
|
- **Grid**: Organized, multiple elements
|
|
- **Bento box**: Modern, varied modules
|
|
|
|
### 3. Navigation Approach
|
|
|
|
Based on site complexity:
|
|
- Simple top nav (few pages)
|
|
- Hamburger mobile + full desktop
|
|
- Mega menu (complex sites)
|
|
- Sticky header considerations
|
|
|
|
### 4. Visual Effects Usage
|
|
|
|
Discuss appropriate effects:
|
|
|
|
| Effect | Use Level |
|
|
|--------|-----------|
|
|
| **Shadows** | Subtle/Medium/Heavy |
|
|
| **Animations** | None/Subtle/Rich |
|
|
| **Parallax** | None/Subtle/Heavy |
|
|
| **Hover effects** | None/Subtle/Interactive |
|
|
|
|
For mobile-first, simpler is often better.
|
|
|
|
### 5. Performance Considerations
|
|
|
|
Note constraints:
|
|
- "Tourists on 4G need fast loading"
|
|
- "Avoid heavy animations on mobile"
|
|
- "Optimize images aggressively"
|
|
|
|
### 6. Document in Output
|
|
- Fill in Layout Direction section
|
|
- Fill in Visual Effects section
|
|
|
|
### 7. Design Log Update
|
|
After completing this step, update the design log:
|
|
|
|
```markdown
|
|
### Step 24: Layout & Effects
|
|
**Q:** Hero section, layout, navigation, effects preferences?
|
|
**A:** [User responses - summarized]
|
|
**Documented in:** visual-direction.md (Layout Direction, Visual Effects sections)
|
|
**Key insights:** [Important decisions or revelations]
|
|
**Status:** Complete
|
|
**Timestamp:** [HH:MM]
|
|
```
|
|
|
|
### N. Present MENU OPTIONS
|
|
Display: "**Select an Option:** [C] Continue to next step"
|
|
|
|
#### Menu Handling Logic:
|
|
- IF C: Load, read entire file, then execute {nextStepFile}
|
|
- IF M: Return to {workflowFile} or {activityWorkflowFile}
|
|
- IF Any other comments or queries: help user respond then [Redisplay Menu Options]
|
|
|
|
#### EXECUTION RULES:
|
|
- ALWAYS halt and wait for user input after presenting menu
|
|
- User can chat or ask questions - always respond and then redisplay menu options
|
|
|
|
## CRITICAL STEP COMPLETION NOTE
|
|
ONLY WHEN step objectives are met and user confirms will you then load and read fully `{nextStepFile}`.
|
|
|
|
---
|
|
|
|
## SYSTEM SUCCESS/FAILURE METRICS
|
|
|
|
### SUCCESS:
|
|
- Hero section approach defined
|
|
- Content layout approach chosen
|
|
- Navigation approach determined
|
|
- Visual effects usage levels set
|
|
- Performance considerations noted
|
|
- User confirmed
|
|
|
|
### FAILURE:
|
|
- Recommended heavy effects without performance consideration
|
|
- Skipped mobile performance discussion
|
|
- Generated layout decisions without user input
|
|
|
|
**Master Rule:** Skipping steps, optimizing sequences, or not following exact instructions is FORBIDDEN and constitutes SYSTEM FAILURE.
|